Guidelines
How does this website work?
Worm Olympics Reloaded brings Worms Armageddon players together to organise tournaments, record results and preserve their replays. Games are played in your own Worms Armageddon installation through WormNET; the website handles registration, participant groups, the draw, replay review and rankings.
You must have a registered account to enter any competition. Create your account, confirm your email address and sign in. Choose your nationality carefully: it cannot be changed in your profile after registration. You may represent one clan and multiple communities. Set your timezone in Profile & preferences; displayed dates follow that preference, while the sidebar reference clock always remains UTC.
| Role | Responsibilities and permissions | Limits |
|---|---|---|
| Super User (Owner) | Manages the platform and player accounts, appoints or removes administrators, assigns tournament moderators, creates tournaments and reviews results. Only the Owner can submit standalone news, edit or delete any published news, rename eligible player accounts and delete player accounts. Has exclusive access to Tours Management to reopen events, reset results and replay evidence, or force a tournament to finish. | The Owner account is protected: other administrators cannot remove its platform role, revoke its tournament moderator assignments or delete the account. Tournament-specific assignments still end automatically when the tournament concludes. |
| Administrator | Reviews hosting requests, creates tournaments, assigns moderators and can review replay evidence and advance winners across tournaments. Administrators support players and resolve escalated disputes. | Cannot appoint or revoke administrators, delete player accounts or rename players. These account-management powers belong to the Super User. Cannot submit standalone news or use News Management. |
| Moderator | Organises assigned tournaments, reviews and accepts or rejects replays, checks reported scores and forfeits, and advances winners. An active moderator can create another tournament and assign additional moderators without a separate administrator approval. | Review permissions apply to assigned tournaments. The assignment ends automatically when the tournament concludes, or earlier if an authorised manager removes it. The moderator role remains active while another assigned tournament is still pending or running. Moderators cannot grant platform administrator roles or use News Management. |
| Regular Player | Joins competitions, invites agreed teammates, accepts or rejects invitations, uploads match results and replay files, and requests permission to host a tournament. | Cannot approve replays or create a tournament directly until an administrator approves the hosting request and assigns the tournament moderator role. |
Staff may also play. The Owner, administrators and moderators can enter tournaments like any other player. The current workflow also permits authorised officials to review their own matches. A tournament may have multiple moderators, with no fixed maximum. See Staff for current administrators and each tournament's Moderators panel for its officials.
Moderators also have a ranking based on the number of tournaments they have moderated. Each completed tournament counts once towards moderation experience; an assignment revoked before completion does not earn that credit. The tournament history also includes active assignments. The badges are Noob! for 1–10 tournaments, Not bad! for 11–30 and Pro! for 31 or more. Visit Moderators' Statistics to see the ranking badges, moderation counts and each moderator's tournament history.
Assigning and removing roles
In Players Management, an administrator or the Owner selects a player and a tournament, then presses Assign. Selecting a tournament alone does not change permissions. The red Remove role button is available only for the selected tournament if that player currently moderates it; it is disabled for the Owner when viewed by another administrator. Removing one assignment does not remove the player's other tournament assignments.
Only the Owner appoints administrators or uses Revoke platform role. Revoking an administrator role does not delete the player account. Every role can participate in competitions, and signing in always leads to the home page; permissions are determined by the account, without choosing a role at login.
Use Tournaments to find events; select a day in the sidebar calendar to open its schedule. Tournament details contain the scheme download, dates, moderators, bracket and registration controls. The Replays archive provides downloadable recordings. Public profiles, Standings and the Hall of Fame show competitive records.
Latest News contains tournament announcements and other updates. Organisers prepare tournament announcements in the event form; the Owner publishes other updates through Submit News and edits or deletes news through News Management. These tools do not grant other players permission to publish standalone announcements.
The chat icon opens the public conversation and player list. Select a player to open a private conversation; several conversations can stay open side by side. Scroll the chat area horizontally when they exceed the screen width. General chat shows the newest messages first, while private conversations keep their normal conversation order. The red badge counts unread messages, and selecting an emoji previews it in the composer before you send.
How do I host a tournament?
You do not need an existing staff role to propose an event. For a regular player, hosting begins with a request to the administrators, rather than immediate permission to run a competition.
- Sign in, then open Tournaments in the horizontal menu. Select Request Moderator Role beside the page title. It opens the Host desk. If you already have an active moderator or administrator role, the equivalent button reads Create a Tournament.
- Complete the request form. Enter a tournament title; choose a reference scheme, the starting time and registration window, 1vs1, 2vs2 or 3vs3, a BO1–BO5 format and the WormNET channel. Write a clear description covering the actual scheme, playing instructions, constraints and any special requirements. Registration must open before it closes, and close before the tournament starts.
- Optionally prepare an announcement. In Publish Announcement, supply both a title and a description. The editor supports bold, italic, text colours, highlighting, links, lists, quotes and attachments; use Preview to check the result. For a requested tournament, this announcement is published in Latest News only after administrator approval.
- Press Request Moderator Role to submit. The tournament remains pending. Active administrators, including the Owner, receive an email with approval and rejection links. They must sign in and confirm their decision. Submitting a request is not approval.
- Wait for the decision by email and in your website notifications. Approval gives you the moderator role for that specific tournament and moves the event to Approved. A rejected request does not grant the role. Only one administrator can decide the request: once it is approved or rejected, the links sent to other administrators can no longer apply another decision. Pending approval links expire after seven days.
- Prepare and publish the approved event. Open it from Host desk → Your tournaments. Expand Edit tournament, check all details and upload the exact .wsc file if it is not already available. Save changes. In Host controls, select Publish, then Open registration. The event is now Open for players to join. An administrator can add further officials through Players Management by selecting the tournament and pressing Assign. When an already-authorised organiser creates a new event directly, Assign Moderators is available in the creation form. Additional officials appear in the tournament's Moderators panel. The creator is also assigned as a tournament moderator; organisers may include themselves and additional players. Direct creation by staff or an active moderator does not open registration automatically: if the event is still submitted, use Approve before Publish and Open registration.
- Run the competition. At the end of registration, the event enters the check-in phase. Invitations accepted through the site already confirm readiness; players do not need a second check-in button. Once the draw time is reached, select Generate bracket. Review submitted replay files, accept or reject them, and use Advance the winner once all required evidence is accepted. Uploads notify every active moderator by email. Accepting or rejecting a replay emails the player who submitted it. When all matches have been advanced after replay approval, including the final and Third place match, the tournament finishes automatically: results and medal bonuses are finalised, tournament moderator assignments end, and completion emails are sent to those moderators. No separate administrator finalisation is required. Other active tournament assignments and platform administrator roles remain in place.
Reviewing results and replacing a rejected replay
In a bracket match, open Upload your replays. Either side may report the played-game score and attach multiple .WAgame files, one for each game actually played. The file count must match the entered played-game scores. If games were not played because an opponent quit, declare the missing games separately; do not attach invented replays for forfeits. Once evidence has been uploaded, the other side cannot submit a competing series.
Moderators and administrators download the pending evidence and use Accept or Reject for each file. Accepted files show Verified in green; rejected files show Rejected in red. A player or authorised official can use Update rejected replay file. to replace rejected evidence. The replacement returns to pending review and notifies the tournament moderators again. The original submitting player remains the recipient of the review outcome, even if an official uploads the replacement on their behalf.
Advance the winner stays disabled while any active replay is pending or rejected. Once every required replay is accepted, it advances the winner directly, without a second confirmation popup, and applies the approved game points. Accepting files and advancing the match are separate steps. A green file status alone does not advance either side. Advancing the last outstanding match completes the tournament automatically once every match, including the final and Third place, is approved. The Winners panel then replaces the registration panel and displays the gold, silver and bronze recipients.
Only the creator can delete an eligible unstarted tournament, and only while the minimum participation threshold has not been reached and no bracket exists. An event that has started cannot be deleted. Editing and tournament-file changes are also locked once play begins. Moderators can organise and delegate, but cannot use these permissions to manage platform administrator accounts. The Owner's separate correction tools below can reopen or reset results; they do not make an already-started tournament deletable.
Owner corrections through Tours Management
Only the Super User sees the sidebar entry Tours Management. Search the tournament list and select Manage to open its controls. Administrators and tournament moderators cannot use these overrides.
- Reopen tournament: reopens a closed event. An existing bracket returns to In Progress; an event without a bracket returns to open registration. If its registration deadline has expired, it is extended by 24 hours. Approved game points are recalculated, medal awards are removed until the event finishes again, and moderator assignments ended by completion are restored. Assignments removed manually are not restored.
- Reset match & remove replays or Reset stage & remove replays: clears the selected results and replay files, along with dependent results and evidence in later rounds. Other branches remain intact. Automatic bye results cannot be reset. The event reopens for corrections and points are recalculated; affected results must be reported and reviewed again.
- Upload missing replay: attaches missing evidence to an existing reported result. The Owner can also replace a rejected file or use the match controls to report missing results and review the evidence.
- Mark as Finished: closes an unfinished event immediately, even if some results are missing. Only approved results count towards points and available podium awards; missing wins or medals are not invented. Tournament moderator assignments end and completion emails are sent. Use this override for exceptional corrections, rather than the normal replay-review workflow.
How does the scoring system work?
The scoring model has been simplified compared with the legacy Worm Olympics. It resembles a football league: victories add points, although this platform also subtracts one point for a defeat. Scores apply to each individual game in a series, not only to winning the entire encounter.
| Result or award | Points per player | When it counts |
|---|---|---|
| Game victory | +3 | Every approved game won, including an approved forfeit or deciding game. |
| Game defeat | −1 | Every approved game lost, including an approved forfeit or deciding game. |
| +3 | Added to game points when the tournament results are finalised. | |
| +2 | Added to game points when the tournament results are finalised. | |
| +1 | Added to game points when the tournament results are finalised. |
Every game counts. BO3 contains three scheduled games. Securing a 2:0 lead guarantees advancement if the result is approved, but does not erase the third game. A 2:1 series gives the winner 5 points (+3 +3 −1) and the other player 1 point (−1 −1 +3). A 3:0 gives the winner 9 points and the other player −3 points, before any medal bonus. Fighting back to win even one game therefore improves your result by four points compared with losing it.
Quitting does not avoid a defeat. If a player stops at 2:0 in BO3, the reporter uploads the two played-game replays and declares one missing game in the early-quit field. The system adds that game as a forfeit for the leading opponent: the recorded result becomes 3:0. The moderator must review and approve the evidence and declaration before the points are applied. Do not create a replay for an unplayed game. The site does not detect a player disconnecting from WormNET automatically.
The same principle applies to other formats. BO2 and BO4 use one extra deciding game if all scheduled games finish tied (1:1 becomes 2:1; 2:2 becomes 3:2). That extra game also scores. A bye awards no game points. Approved game points can appear during a running tournament; medal bonuses are added when final results are published.
In 2vs2 and 3vs3, every player receives the full result individually: a game win adds +3 to each partner, and a loss subtracts 1 from each. Each member of the gold, silver or bronze group also receives that medal and its full bonus. Points are not divided between partners.
Use the category selector in Standings to view Players, Clans, Communities and Countries. Group and nationality points are the sum of the players' points, using the memberships recorded at tournament registration. Every selected community receives the player's full points; they are not split between communities. For aggregate medal counts, one group or country is counted once for each represented medal-winning participant group.
How does the teaming system work (2vs2 and 3vs3)?
Agree on your partners before registering. There is no automatic teammate matchmaking. The website records the group you have already chosen. In 1vs1, press Join to register yourself; in 2vs2 one person selects one teammate, and in 3vs3 one person selects two.
- One player starts the invitation. Open an Open tournament and find Your registration status at the bottom. Search by name in Teammate (2vs2), or Teammate 1 and Teammate 2 (3vs3). Flags identify nationality, and the selected name and flag appear beside each field. The same player cannot fill both positions, and already committed players are not offered.
- Select Join & Invite. This creates pending invitations, not a completed public registration. The other players receive website notifications linking to the event. Their tournament page shows who sent the invitation and the proposed participants instead of the Join form.
- Each invited player chooses Accept or Reject. The green Accept button confirms that player's participation. Until everyone agrees, the group stays outside Registered participants. The red Reject button dissolves the invitation and releases all its players. Everyone must accept while registration is still open; incomplete groups cannot enter the draw.
- The sender can cancel while invitations are pending. Use Cancel invitation to release the players, then start again with different partners. A player who already accepted can also withdraw before the draw.
- All confirmations create one participant entry. Two or three players appear together in one table row and one side of a bracket match, with individual names and flags. No team name is required. Their opposing side contains the opposing players in the same format.
- Leaving before the draw dissolves the entire entry. If any member selects Quit, the group disappears, everyone is released, and a new invitation process is required. After the bracket is generated, the roster is locked; contact the moderators about withdrawals or forfeits rather than trying to change partners mid-tournament.
Playing and reporting: the partners compete together in Worms Armageddon. An involved player can enter the combined side's score and upload one .WAgame file for each game actually played. Once uploaded, another player cannot overwrite the series with a second upload. Rejected replay files can be replaced by an involved player or an authorised official using Update rejected replay file. The replacement needs a fresh review; Advance the winner remains disabled until the evidence is accepted.
How does the pairing system work?
Pairing is automatic when an organiser generates the bracket after the draw time. The draw uses only complete, confirmed participant entries. A singles player counts as one entry; a confirmed 2vs2 or 3vs3 group also counts as one entry. The normal minimum is four entries, even if the form's minimum is zero: four singles, four pairs (eight players) or four trios (twelve players).
The site uses a seeded random shuffle, recorded internally so the draw can be reproduced. It is not a fixed strongest-versus-weakest ladder. A 30% draw-level safeguard attempts to avoid pairing two high-scoring entries in the first round, when alternatives are available. The higher-ranked pool is based on positive lifetime player points; for multi-player entries, the partners' points are added together. This safeguard is probabilistic, so high-ranked opponents can still meet in the opening round.
The bracket is single elimination with a bronze playoff. Its size expands to the next power of two; if necessary, some entries receive a bye. Winners advance after authorised replay and result review. Semifinal losers meet for bronze, and the two semifinal winners reach the final. Match labels follow the stage, such as Round of 16, Quarterfinals, Semifinals and Final. Click an empty area of the bracket to enlarge it; individual replay icons download the corresponding recording.
What kind of scheme can I host?
The Schemes catalogue is a non-exhaustive reference and demonstration, not a restriction on creativity. You may host a custom scheme, provided you supply its exact .wsc file and a clear tournament description explaining the rules, constraints, required setup and any special instructions.
Use the form's catalogue selection as a reference, and identify the actual custom scheme clearly in the title and description. The uploaded .wsc and published description must make the intended gameplay unambiguous. If the reference category is unclear, ask Staff for help. After approval, confirm the file through Edit tournament before play starts. Players download it through the Scheme link in Tournament Details. Scheme uploads must use .wsc; replay uploads must use .WAgame. File-extension checks are not an automatic judgement of fair play.
Can I cheat?
No. Play fairly and follow the event's published rules. In 2026, AI-assisted tools and other software can make it difficult to distinguish exceptional skill from prohibited assistance with confidence. Neither an AI opinion nor an unusual-looking move is, by itself, proof of cheating. The website does not automatically certify that a replay is free of cheating.
Preserve the original replay files and contact the tournament moderators if you suspect a problem. Officials examine the replays, context and the event's rules; disputes requiring a ruling are escalated to the administrators, who decide how to proceed and whether any results or participation should be affected. Do not present suspicions as established facts or harass another player.
Gameplay bots are strictly prohibited in every tournament. This includes tools that play, aim, move, rope or choose actions for a player. As an example of the type of automation covered by this prohibition, see Aerox's TUS discussion, “I made a bot, he's the best roper in the world.” This reference illustrates bot technology; it is not an allegation about any participant's conduct.
Not every external tool is a gameplay bot, but ask the organisers before using assistance that could affect competitive play. Uploading a file successfully does not mean the result has been accepted. Moderators review sporting evidence, and the administrators remain the point of escalation for disputed behaviour.
How do I register?
Create your own player account before joining any tournament. Select Register at the right-hand end of the horizontal menu. Registration creates your website profile; it does not install Worms Armageddon or register you automatically for an event.
- Choose your Nickname. Use a unique name with 2–32 visible characters and no spaces. This is the name other players see. Choose it carefully: you cannot rename yourself in Account Settings; only the Owner can rename an account.
- Enter your Email address. Use a real inbox you can access. Confirmation and tournament notifications are sent there; your email stays private. The current settings page does not offer an email-change field.
- Select your Country. Nationality is required. Your flag appears in player profiles and competitive lists. This choice is permanent in your account settings, so check it before submitting. The form does not display a separate flag preview.
- Select your memberships. Choose one clan or None in Select your clan. In Select your community (multiple choices are allowed), choose any communities you belong to; selected communities appear below the dropdown. You can change these memberships later. Choosing a group here does not join that group on TUS.
- Enter Password and Confirm Password. Use 12–128 characters, including at least one uppercase letter, one number and one special character, such as !, $, % or &. Both entries must match. Keep your password private. If you forget it later, use the password-recovery link on Sign In.
- Complete the CAPTCHA below the password fields, then submit the registration form. If the image expires, request a new one. The small i beside a field provides help. Existing nicknames or emails are rejected; the site also prevents multiple account registrations from the same IP address. If a legitimate shared connection prevents registration, contact Staff rather than creating more accounts.
- Confirm your email before signing in. Open the confirmation email from the Worm Olympics Reloaded team and follow its link. Check your spam folder if necessary. If confirmation has not already signed you in, use Sign In with your email and password. Do not create a second account while waiting for confirmation.
Account Settings: personalise your profile
After signing in, use the settings icon to the left of your player name to open Account Settings. The first panel is Profile & preferences. It is where you manage your avatar, timezone and current memberships.
- Avatar: select Upload avatar and choose an image, including a GIF. Supported images are resized automatically to fit within 500 × 500 pixels. Preview the selection before saving. Use default avatar restores the site's default picture.
- Timezone: choose your local timezone. After saving, dates and times throughout the site follow this preference; the sidebar's reference clock continues to show UTC.
- Clan and communities: update your one clan and any community memberships through the same dropdowns. Historical tournament results retain the memberships recorded when you registered for that tournament; changing your profile does not rewrite those records.
- Save profile: this single button saves the avatar, timezone and membership changes together. Wait for the success message. Your nationality, nickname and email are not editable in this form.
Below your preferences, My tournaments links to your events. Your private Statistics section shows tournaments and games played, series won and lost, medal counts, total points, uploaded replays and recorded connection time. Its Winning Ratio chart compares approved game wins and losses, including forfeits, rather than just series outcomes. These personal statistics load when the section becomes visible and refresh while it is in view; other players cannot access them. Connection time reflects recorded signed-in activity while the site is visible, not your time playing Worms Armageddon. Use the logout icon on the right of the account bar when you finish on a shared device. When you are ready, open Tournaments and follow the registration controls for your chosen event.



